Halo Infinite Angry fans after 343 delays from Tawuniya for ‘SEHA’ team

Seven Spartans stand in front of the map of the Breaker in Halo Infinite who wears cosmetics from Halo Infinite Season Two.

screenshot: 343 industries

It’s rare to see a video game developer openly admitting to the crisis, let alone citing it Avoid as a reason for the delay. On Friday, developer 343 Industries revealed its long-awaited roadmap for infinite aurafilled with a number of deferred features along with the candid acknowledgment that such decisions were made in order to prioritize ‘team health’. Some Hello Players flipped anyway.

infinite aura It’s been on a bit of a roller coaster since its release last November for Xbox and PC. For the first time in the series, the multiplayer mode is now free to play, with a seasonal model not unlike similar models found in similar free games. It was the biggest Hello Launch in History seriesbut after a few months, amid a dearth of new maps and modes – one event repeated six times throughout the season – the players He started bouncing off the game. earlier this month, batch of information About upcoming maps and modes Activate a little attention Ahead of the second season, slated to release next week. Then the roadmap came out.

It’s almost funny that a JPG with some text and a handful of bullets can spark an entire weekend of ~discourse~. But you have to understand that the most dedicated players have long viewed this thing as a promise to stick tightly to. infinite aura It will pay off along the line. In addition, even the roadmap itself was not rolled out in the planned timetable. In November, 343 Industries Creative Director Joseph Staten She said infinite auraThe “Year One” roadmap will be released sometime in January. Your calendars may indicate that at least a few days have passed in that time.

Examined in a vacuum, the merits of pure ‘content’, devoid of expressly stated constraints and the human cost of what it takes to create said content, surely, the roadmap is a bit disappointing. Some core features have been pushed beyond the intended release windows. Others have been given more fragile ‘TBD’ schedules. (The roadmap itself is marked with the disclaimer “Subject to change.”) In Blog post Published at 7:00 PM ET on Friday night, Staten pointed to a very powerful explanation:

… “Priority Zero” for team health and bringing ourselves into the rhythm of sustainable development so that we can deliver great experiences to all of you while maintaining a healthy work-life balance. We know we need to deliver more content and more features more quickly. Holding on to priority zero means that sometimes we need to slow down in order to stay healthy and move faster later. But we’re also seriously looking for ways to speed up.

It’s no secret that the video game industry suffers from the ravages of “crisis” or long periods of overtime, whether compulsive or insidious, and usually a major factor in burnout and attrition. 343 Industries is doing its best to put its developers first – in the midst of a still raging pandemic, no less – not the kind of thing you see every day. As for what this actually means infinite aura:

  • The online collaboration, which was initially scheduled to roll out with the release of Season 2, has been scheduled for some time in August.
  • Splitscreen Collaboration is now separated from Online Collaboration. It’s planned, “timing to be determined.”
  • The option to replay campaign missions, which is Something you can’t do right nowscheduled for some time in August.
  • The popular Forge creation mode will receive a beta release in September, and will also be in beta for Season 3. (Leaked footage It will be Forge’s strongest iteration yet.)
  • And most importantly: Season Two will run for six months, twice as long as the intended schedule. Season three begins in early November.

This last point is the biggest sticking point for players who cite it regularly HelloA system that he presents as a reason to bounce off the game. infinite auraBattle Pass is 100 levels. If you play regularly and focus on completing XP challenges, You can easily reach the limit In a month or two. Then what do they ask? Playing for the sheer pleasure of it? Pfeft.

The Halo Infinite roadmap displays content dates in the second year of the first person shooter.

picture: 343 industries

Over the weekend, a Last reply about the roadmap It got thousands of comments, many of them negative. Some even sting it, calling it “frustratingly pathetic” and saying it’s a “miserable time to be Hello Fan.” Common sentiment suggests that if you put aside the range of cosmetic options, there are new features planned infinite auraThe first year is… Three new modes and two new maps.

Players compare this to the past Hello Games developed by 343. During its first year 2012 Halo 4 saw 343 hosts 11 new maps Added to the game’s spin, spread across four post-release paid DLC packs. for 2015 Halo 5Meanwhile, it added 343 fewer official maps during the game’s first year (just nine) but replaced those with additional PvE Warzone levels and maps created in Forge. However, those games were not made during a pandemic. infinite aura It is also the first game in the series that has not redirected popular maps from previous games (for now at least).

“Most fans don’t realize that the damaged ring represents the unfinished product Halo Infinite,” a player joking. Others went, more seriously, to the extent to ask a question About whether Microsoft should turn over a file Hello A franchise of a developer other than 343 Industries.

Even players who are generally positive in the game didn’t quite jump to defend it. people more the LowSodiumHalo subreddit—A digital space for audiences to gather “without all the salt” usually associated with mainstream Hello Communities — Let’s say they’re “frustrated” and “cool”, although acknowledging that having general dates for certain features, like Forge beta, is at least a salve.

To a certain degree, I understand. Hello The fans are hungry. Personally, I’ve been on the edge of my seat for split-screen collaboration since launch. It’s been a long six months for Season 1, so while I’m keen on what’s to come in Season 2, the new modes It looks totally crazy– I’m not quite sure it’s enough to keep the player base healthy for another six months. But if 343 Industries is serious about putting its team first, if that rationale isn’t just general rhetoric to cover up some behind-the-scenes crisis for minimal bottom line results, then it’s totally worth the wait. Not a question on my mind.

Representatives for 343 Industries did not immediately respond to a request for comment. If you work in the studio, or They are aware of the state of its operations, and want to chat – whether it’s saveable or not – my inbox is open: anotis@kotaku.com.


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